The 3 Star Jam was announced an hour before I finished a little Haxe/Heaps framework I've been making on the side, so it was perfect timing to test it out. I made a DPS clicker over that weekend, and I gotta say, it was so fun to make. I was smiling the whole time.
My past couple posts have been me leaning more and more towards a custom library that does what I want it to do, and based on this jam, I'd say the idea is solid with some rough edges. I'm still in the process of isolating the library code from game code and then making it a bit smoother to use, but at that point I'll actually upload and maintain it. I'd be surprised if anyone wanted to use it... learn from it, sure... but maybe the idea appeals to someone else too.
Now, the downside to improving your code is that your past code now sucks. My past games don't matter in that respect, but my currently-working-on-and-kinda-going-slowly game does. I thought about it for a bit, and I think it's best if I rewrite what exists now in the new framework. I'll have to do it eventually anyway, but going back and developing "bad" code doesn't sound fun. I ended up making a lot of decisions early on based on an incomplete understanding of what I was making, and it's been a pain maintaining all of that, so things should flow better soon.
I have some more to add to the framework, especially NG things like clean API integration and the classic/styleable popup for medals. Physics integration. Sequencing. Dialogue... We'll get there.
I don't feel like clicking for 5 minutes to get a screenshot, so here is an earlier view of the jam game. "Earlier" here probably means like 4 hours before submitting.