00:00
00:00
MSGhero
Free time is nice time.

Nick @MSGhero

Age 31, Male

Somewhere in the North

Joined on 12/15/10

Level:
17
Exp Points:
2,862 / 3,210
Exp Rank:
20,800
Vote Power:
5.86 votes
Rank:
Police Sergeant
Global Rank:
6,554
Blams:
456
Saves:
938
B/P Bonus:
12%
Whistle:
Normal
Trophies:
10
Medals:
663
Supporter:
12y 29d
Gear:
3

The end draws near

Posted by MSGhero - January 27th, 2013


My first game in a long time is almost done. I want to say about 80-85% finished, with those last %s flying by. It's been fun. It's been irritating. I've learned a lot about efficiency and cheating while coding, which will definitely help later on.
I only code casually, like maybe for an hour in the afternoon and a bit later on, so it's taking longer than a more committed dev would take, but WHO GIVES A FUCK? It'll be good. It'll have sequels. The sequels' code will be very close to the original's, so yay me!

This semester is so stressful, and I'm taking the minimum number of hours. My advisor said "If you don't die this semester, the rest of your college career will fly by." In one class, I have to build stuff and use power tools, like mills, lathes, a scary-ass looking water jet, and laser cutter.
Then I'm taking fluid dynamics, in which the teacher expects us to know thermo and deformable bodies; thermo, where we had a sub for the first few weeks and I miss him; and deformable bodies, which is statics, which I hate.
I don't have class Fri-Mon, which is glorious; but Tue/Thurs are hell. My 8am classes aren't even that bad any more, it's the fucking homework. We have to talk about the thermo hw in groups and eventually just look at the damn solutions manual because the new teacher hasn't explained much (half the class stopped coming after the new prof got here).

After this game, I'm gonna take a break and start drawing again, maybe learn animating. I have a few ideas for games that I might work on every now and then, though: some kind of survival and maybe puzzle platformer where instead of hp you have to keep your body temp, hydration, and hunger satiated; and a bullet hell game where you have to change the color of your bullets in order to hit enemies of that color. That one is inspired by invoker from dota2, cuz I'm planning on making the mechanics kinda like his orbs (q = red, qw = purple, w = blue, etc) and because bullet hell games look fun.

12 more weeks, then the worst is behind me.


Comments

Comments ain't a thing here.