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MSGhero
Free time is nice time.

Nick @MSGhero

Age 30, Male

Somewhere in the North

Joined on 12/15/10

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Midnight Musings #2

Posted by MSGhero - September 2nd, 2013


Working on Juggernaut 2, and I think I'm about a month ahead of last game's schedule. But it's only been 2-3 weeks of lazy coding between homework assignments. Something happened this summer. I think I evolved.

We have voice actors. It takes me a minute to add a new region instead of a day. It uses less memory and runs faster (though running faster means nothing in an rpg). It's...easy. Way too easy. I'm expecting that something horrid will happen and cause all sorts of issues. But, I mean, I did it all before, I can do it again but better. The only surprise this time around is the voice acting, but that's easy to add in.

Where's the difficulty? Where's the stress and hideous code? Where are the bugs that don't show up after 400 compiles but show up the first play for someone else? If the rest of the game goes this smoothly, my post mortem will just be "Game dev was smooth, I had no issues." That's not interesting. I want to bitch about how stressful balancing uni with game dev is, not how I can add a new feature between classes. I want to write about every time I didn't go out with friends in order to fix bugs, not all the movies I saw this fall. I want to show complex flowcharts of how I think a system should work, not my 5 line solution to the problem. I should have just held B during my evolution, this is boring now.

Of course, I haven't actually coded anything complicated yet, so I just fucking jinxed everything. But at least it'll make for an interesting story.


Comments

Might as well start an experiment project on the side. A level editor for a rhythm game where you select an audio file from a url address and then drag obstacles on the timeline. Also, can test the level. Save the level as a text/xml file on hard drive, load level, etc... *yawn*