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Joined:
12/15/10
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Level 16 Game Developer
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Todo Lists

2015-04-29 17:42:36 by MSGhero

I wasn't sure what to post, but I wanted to post something today. So here's the current items and scribbled thoughts on the todo list for Enki Adventures, the rogue-like/lite/whatever with Jordan (look at his or my previous posts for actual game info). I doubt it makes sense to everyone (anyone?), but I'm probably not the only one with a chaotic todo list.

Debug shapes are great.

 

 

 

 

 

 

 

 

 

 


Urgent:

  • How do I lob bombs? Either keep the footbox (and hitbox?) on the ground or dot the collision normals (eww)
  • How do I directionally lob bombs?
  • Add hscript enum??? super powerful but super terrifying
  • Tween offset y with bouncing ease for horiz, scale for vert
  • How do I make bombs explode near enemies? onCollide sensor (onSense?) which has to ignore the player and objs (delete inRadius and maybe target)

Important:

  • Rename hitboxes to something better (taking dmg versus dealing dmg)
  • Rename or clarify kb vs kbr in data files (better names prolly)
  • Custom game reset(), flx's is annoying (destroys current state which i don't want prematurely)
  • Abstract action1 for general bomb/boomerang/whatever

Todo:

  • Tween controller?
  • Flicker consts
  • update(0) timing
  • Assign all cb groups
  • Bomb place anim
  • Add facing bias to knockback (straightDir somehow)
  • Better iphysics abstraction
  • Null weapon for enemies: need to specify dmg and kb somewhere tho (enemy stats best place imo)
  • .5 sec extra invuln for player (no hit stun)
  • Hp checks in CR states
  • Placement of onhit/ondeath might account for this (2nd death transition might just be ignored)
  • Gamepad: service per gamepad type (via lime.ui for now)
  • Replay service? (change all math.randoms to flx random to remember the seed)

Minor:

  • Tree positioning for vertical parts (big tree, 80/48/32 screws everything up) + hardcoded numbers ewww
  • Macro build a config file into Consts (into backends in Consts) ???
  • Asset paths into consts?

Polish:

  • Hitting trees and such does something nonpermanent
  • Screenshake
  • Hit hold

Bugs:

  • On transition, only a chunk of the player gets scrolled (move player all the way forward during transition, loc problems?)
  • On transition, if a bomb was exploding in the prev zone, it'll be exploding when you get back (destroy all)
  • Short death anims might NOR with kb tween

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