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- 23, Male
- Somewhere in the South
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Level 16 Game Developer
Ranked as Police Sergeant
I wasn't sure what to post, but I wanted to post something today. So here's the current items and scribbled thoughts on the todo list for Enki Adventures, the rogue-like/lite/whatever with Jordan (look at his or my previous posts for actual game info). I doubt it makes sense to everyone (anyone?), but I'm probably not the only one with a chaotic todo list.
- How do I lob bombs? Either keep the footbox (and hitbox?) on the ground or dot the collision normals (eww)
- How do I directionally lob bombs?
- Add hscript enum??? super powerful but super terrifying
- Tween offset y with bouncing ease for horiz, scale for vert
- How do I make bombs explode near enemies? onCollide sensor (onSense?) which has to ignore the player and objs (delete inRadius and maybe target)
- Rename hitboxes to something better (taking dmg versus dealing dmg)
- Rename or clarify kb vs kbr in data files (better names prolly)
- Custom game reset(), flx's is annoying (destroys current state which i don't want prematurely)
- Abstract action1 for general bomb/boomerang/whatever
- Tween controller?
- Flicker consts
- update(0) timing
- Assign all cb groups
- Bomb place anim
- Add facing bias to knockback (straightDir somehow)
- Better iphysics abstraction
- Null weapon for enemies: need to specify dmg and kb somewhere tho (enemy stats best place imo)
- .5 sec extra invuln for player (no hit stun)
- Hp checks in CR states
- Placement of onhit/ondeath might account for this (2nd death transition might just be ignored)
- Gamepad: service per gamepad type (via lime.ui for now)
- Replay service? (change all math.randoms to flx random to remember the seed)
- Tree positioning for vertical parts (big tree, 80/48/32 screws everything up) + hardcoded numbers ewww
- Macro build a config file into Consts (into backends in Consts) ???
- Asset paths into consts?
- Hitting trees and such does something nonpermanent
- Hit hold
- On transition, only a chunk of the player gets scrolled (move player all the way forward during transition, loc problems?)
- On transition, if a bomb was exploding in the prev zone, it'll be exploding when you get back (destroy all)
- Short death anims might NOR with kb tween
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