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MSGhero
Free time is nice time.

Nick @MSGhero

Age 31, Male

Somewhere in the North

Joined on 12/15/10

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Comments

heaps always seemed cool to me, one of these days I'll fuk around wit it. Nothin against flixel, I just wanna dabble around with the 3D stuff more than anything else lololol

I’m scared of 3D, but yeah this would be the place to do it

I'm also fed up with Flash but not really itching to learn anything new either.
Maybe Ruffle eventually getting AS3 support will rekindle my enthusiasm.
Or maybe I'll learn assembly and try finishing that NES game I started.

Think I saw a screenshot of that. Would be cool, but quite different coding experience I imagine

Personally, I think of Haxeflixel as a stepping stone from Unity to something like Phaser. But I’m loving it so far, and can see myself being pretty comfortable with it until I’m ready to push the bar more and need to move to something more freeing

That’s great! I wish it existed/I knew about it way back when, as my unstructured environment made me miserable tbh

@matt-likes-swords @MSGhero Yeah, I'd consider teaming up with a programmer so I can focus on art.

i'm a big fan of lower level stuff, so heaps has def intrigued me... if i ever decide to rly get into web & cross-platform focused stuff it's probably gonna be the first place i look to, alongside raylib

Kha is even lower level if you want to add that to the list

i guess i’m just out of touch these days, but i didn’t realize there was so much haxe hate out there :o

either way, good luck with heaps! once you get over the initial learning curve, it’s super intuitive to use and really lets you do whatever you want with it. just an example - i’m slowly building my own flixel-ish renderer for it, completely bypassing the regular scene graph. not sure if it’s a good idea, but heaps makes it easy to do anyways lol

Look up haxelflixel on twitter lol. It’s not that bad, more people hating coding than Haxe or mad that cpp builds require so much download

I hadn't heard of Heaps, it looks pretty neat! I also agree shipping something with an engine is the best way to judge it (so many details are easy to gloss over when prototyping).

Curious to see what you end up making with it!