I really wanted to make a grappling hook game a while back (still do) but the physics were too much at the time for me... maybe I should revisit it...
Free time is nice time.
Age 31, Male
Somewhere in the North
Joined on 12/15/10
I really wanted to make a grappling hook game a while back (still do) but the physics were too much at the time for me... maybe I should revisit it...
Nape makes it trivial, maybe 10-20 lines handle the core grappling. Luis said a while ago that grappling and flamethrowers were the coolest mechanics, I guess everyone agrees!
Very cool! Great contribution;) I hope to get into Haxe/OpenFL etc after PO4 when I have some more free time... I've heard nothing but good things!
It's daunting at first, and some haxe features are still black magic to me, but it's so similar to flash coding (except way better) that it feels natural after a while.
Wow this is really cool and badass. I stumbled across Nape last month but was afraid to dive into it since I've only been coding since the start of the year. Wasn't sure if it would be too advanced for me to figure out/incorporate into one my games and/or test games.
No harm in messing around with it. There are a demos that show how the basic stuff works plus good documentation. It makes most physics-related things easy to create.
I used to work in the spice lab at an imitation crab production plant and I had to scoop pounds and pounds of MSG into batches. That shit is gnarly.
Thank you for your service.
So, is the lightning a sprite that you just stretch and squeeze depending on the distance? It does look really awesome. Will be cool to see how you'll apply it artistically.
I rotate it, but I don't stretch it at all. Each lasts for 1/3 sec, so I leave its scaling alone. Each 1/3 a new sprite is created and a new bolt of lightning is math-ed into existence.
TheMajormel
looks pretty dope
MSGhero
Once I put some glows and stuff on it, it'll look even nicer.