There's a fairly good chance that Juggernaut II is complete. If that's the case, it'll be released in the next few days with a lengthy post-mortem write up maybe a week or so after to accompany my previous one. In development from August to June, this game ate my free time like a herbivore will eat meat when given the opportunity. Now that it's done or very nearly done, I have time to work on some other projects that I've put on the back burner in addition to the Po4 game. More of a write-up will come later, but it'll mainly be about how I could have used an actual game engine to save 4-5 months of time, even more if I had used haxe instead of as3. Yes, I'm an idiot. But that's for next week; time to focus on Po4 and stuff.
Speaking of which, team Razzle Dazzle is four-strong and ready to give you the old razzle dazzle.
Side note: I'm surprised that this works so well being typed on my phone. It's a bit janky, but not too bad.
VicariousE
Congrats on the sequel! In the Western city of Kaszumamma(?), the second house south, from the northwest corner of the city, is a bit bugged... looks like I fell into white hell, and couldn't get out. Think it happens upon re-entering. It's been a really nice game so far, can't wait to rest up and try again!
MSGhero
Thanks! Though I'm pretty sure that's not the name of the city haha. I'm not hugely concerned about that bug, but I'll check it out.